using System;

namespace GJXQGame
{
    public class SceneBase
    {
        protected SCENE_ID m_iSceneID;

        public virtual void OnEnter()
        {
        }

        public virtual void OnExit()
        {
        }

        public virtual bool Update()
        {
            return true;
        }

        public GUIManager uimanager
        {
            get
            {
                return GameManager.GetInstance().GetGUIMgr();
            }
        }

        public SCENE_ID ID
        {
            get
            {
                return this.m_iSceneID;
            }
        }
    }

}